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Strategy
Sparring
is one of the hardest parts of studying a martial art.
Here you will attempt to recreate some of the techniques
that you've learned in the classes in a free form situation.
Beginners have no need to worry their will be no sparring
at your leve. Once you've got a good base then you can
go on to very structured sparring situations and then
into sparring itself. The majority of the sparring at
The Academy is organised so that it's not too hard, but
still rigorous. There is occasional hard sparring mainly
only for those going into competition. A hard sparring
focus was a format we used for a long time and our sparring
and competition performance was not as good as now. The
method we use today will build your confidence and technique
by doing lots of light sparring. We believe this is the
way to build successful fighting skill.
Timing
and distance are the two most important aspects of sparring,
as is having a forwards focus. Technique comes after this.
Often in the classes you will be asked to do various forms
of isolation sparring where you use only one or two tools
e.g. the jab or lead kick. In this way you start to individualise
the use of hand and foot weapons and understand how timing
and distance make a world of difference.
Take
care of your opponent: If you don't have a wide pool of
training partners your own width of experience suffers.
If you are finding it easy to land hits on an opponent
then work on building your defence or work on more sophisticated
attacks. Trust is important here. Adapt your level to
the person you are sparring with. Most people have to
work the next day so they don't want to get injured for
your moment of glory.
Academy
members can get copies of our leaflets on sparring and
other themes. Here is an excerpt from one of our leaflets:
Here
are just some ideas to use when sparring. Divorce yourself
from the idea of winning NOW. This is training not competition!
Here you are working on skill development, placement and
intent. Only judge your mistakes on the theme you are
working not on how often you are being hit.
Measure
/ evasion games
1.
Concentrate on snapback to make your opponent miss
2. Morse code your jab with snapback to understand the
reach of your jab
3. Pressurize with a hunting / forward leaning, bob and
weave sort of style until your opponent responds, then
disappear whilst he punches, then return to pressurize.
4. Spar using parries only or body evasion only
or footwork evasion only. Isolation sparring like
this builds real skill which can be recombined later.
Five
ways of attack
Combat
principles are as old as man's study of how to beat his
opponent. Many of the principles were known and used by
swordsmen throughout the centuries and it's in fencing
that we get the best analysis of combat in terms of time
and distance. In empty hand combat in modern times, though
there was a body of knowledge in most schools there was
no common theory on how to use differing strategies. Bruce
Lee changed all that with his five ways of attack. Bruce
had a fencing background, as his brother was a good fencer,
so he integrated his knowledge of both areas. The five
ways of attack give you a tool of analysis so that you
can see new ways to address a combative problem. You rarely
use them when you are fighting, though you may use techniques
derived from or using all the principles. Rather I find
I can look at my sparring and realise that I'm only approaching
a problem one way and the five ways of attack give me
a reference for other ways to address the problem.
The
five ways of attack
SDA:
Single direct attack. This is doing a single attack well
and is often the approach used in arts like Karate. Make
your blow unstoppable.
ABC:
Attack by combination. Any combination of blows from hands
and legs will do. Combinations are hard to stop but make
sure that each part of the combination is done well.
ABD:
Attack by drawing. This is where you lure your opponent
so that he exposes himself to your counter attack. Getting
him to over-stretch, or strike into a hole you have exposed
on purpose, are common gambits.
HIA/FIA/ABT:
Hand immobilisation and foot immobilisation were the terms
used by the late Bruce Lee and Attack by Trapping is the
term used by Dan Inosanto. This is a great technique in
that it restricts your opponent's ability to move and
thus increases your percentages. There are various forms
from simple to complex. Work on the simple ones first
as they still work at the highest level and realise that
for others to work you have to have a degree of sensitivity
which takes time and patience. Don't worry if you can't
feel all the things that you're told you should be feeling.
It just takes time. Concentrate on getting simple hand
grabs and foot traps and wait for the sensitivity to come.
Drills like Hubud if done well speed this process.
PIA:Progressive
indirect attack. This means that you fake to cover distance.
Like attack by combination in many ways but you use some
of the strikes to cover your move thus it is progressive,
and indirect, in that what appears to be your intention
isn't really - it's just part of your game plan. This
is often seen in Jun Fan techniques like the Hi Lo Hi
entrance to trapping and the three count entry in stick
fighting. However it can be used in almost every area.
Feinting and faking are a core part of every good fighter's
armoury.
The
five ways of attack overlap and interact. Don't worry
if you can't see how they work straight away. Work on
techniques in the classes and the instructor will show
you how common techniques can be transformed by applying
a different mind set to them. Remember in the end it's
just fighting and that your body will tell you best what
technique to use. The five ways of attack are reference
tools to help you on your way. Internalise them and relax
and do what is instinctive. The ultimate aim is to achieve
a naturalness, to have no-form. This isn't led by the
head but by the heart.
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